Re: Player Mod Limit.


Originally shared by Brandon Badger

Re: Player Mod Limit. Try it out for a week with an open mind and then send us your feedback. Thanks and be safe out there.

Comments

  1. Ill give it a shot and see how it plays out!!! Hopefully with this we see more very rare items!

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  2. Please make portal mods upgradeable (without ap gain too)

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  3. This will give people who play with multiple accounts a huge advantage.

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  4. Hope that Niantic has an improved plan to deal with the increased multi accounts

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  5. If  players could upgrade an existing mod within the same class of mods, i.e. common shield> rare shield> very rare shield, it would be make more sense.  You could still limit a player to 1 mod per portal.

    The ability to upgrade mods also increases diverse player involvement.

    Being stuck with another player's common shields is a non-starter.

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  6. I would quadruple like Scott Ellison if I could

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  7. I agree with Jake Apperson comments. I am the only Resistance player in my city and one of the L8 Enlightens will swing through every now and then and take my stuff out. I'm hosed the next time they do. It will be a walk in the park for them after that.

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  8. Or heck let us deploy over an existing item.. who  cares? The ones deploying over another are all on the same team.... I never got the point of that. I can't take down someone elses shield to put up a better one or swap for a turret whatever... why not?!

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  9. I'm sorry guys, but this is just #SMURFED. How the hell am I supposed to defend a small town like mine with almost no other Agents? I spend a lot of time and resources tending & recharging...

    #Ingress +Joe Philley +Brandon Badger #Niantic

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  10. Pleas leave the one shield rule after the week - BUT allow as much other mods as you want (or up to 4)

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  11. I don't like it Joe Philley , this will cause extreme multiple accounts and this I do not like :( I tried it out and I do not like it. Love ingress but not this new tweak :P That's my feedback! :)

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  12. My 2 cents on the "issue" at hand: all really boils down to "a lone wolf should be able to destroy things made by another lone wolf". Before this change, the defendant had a vastly superior advantage over the attacker in the form of multiple deployable shields.

    Frankenportals with 4 VR shields made by an individual alone are commonplace in my area and believe me - it sucks when you have to attack a beast like that all by yourself. Teams will always have the upper hand against individuals, so this is no big deal either.

    At least, now lone wolf playing is balanced.

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  13. I am the only resistance player in a small town owned by 2 L8 E's and a few lower level E's as well, until L5 i was doing no damage to ANY of their portals, and while i agree that allowing only one portal shield makes it easyer for ME to take portals, it makes it harder for ME to DEFEND them, but we will have to see...

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  14. Gregory Waggoner I would have brought a group out if you'd ever asked!

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  15. I would prefer if only certain mods were restricted such as VR shields while non-defensive items such as multis & heatsinks were still unrestricted. 
    Either that or make it similar to resonators, the higher level a portal, the less mods per agent can be deployed. L8 portals already have 8 agents so 4 VR shields wouldn't be hard, and it's not going to be common to put 4 VR shields on a L1 portal

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  16. Either that or higher Virii and ADA drop rate,  that would be completely preferable too

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  17. This actually does make a big difference to me immediately as I've been being link amp trolled and stalked by an anonymous person that only plays at my house and trolls my portal and now ones around my house in a circle, with link amps. Now at least they can't troll me with 4 link amps on every portal, every day, anymore.

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  18. Megan Perry - That is so specifically sadistic that I can't help but be in awe of this person's pettiness.  Well played I say.

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  19. I hope it's only for a while due to Cassandra. I'm more of a lone wolf, So deploying 4 VR shields was my best line of defense.

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  20. My family plays as a team and this does not hinder our game play at all. We rotate deploying resonators, upgrading and linking. This is great for us with the exception of upgrading mods as Scott Ellison pointed out.

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  21. Megan Perry , this is me asking. With sugar on top. End #Hijack

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  22. Wait.... It's supposed to be hard to kill "frankenfarms" all built up with 4 vr shields? Did I miss that memo about the difficulty?

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  23. Seems like inviting your friends to play might be a better alternative than complaining about changes in game dynamics. Get out. Move. Build an army.

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  24. Why not let us combine shields / crafting style make one v rare shield with five commons or something

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  25. Hating it. It's already easy enough to destroy a portal with 4 mods. Now we just have to leave them limp and weak.

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  26. @ingress So you are trying to open up leveling for new Agents at least for a week? Let us take care of our own... Please un #Smurf this #Dren. +Joe Philley +Brandon Badger

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  27. Already -1 the concept. Most portals in non-city areas only have a few players on each side that actively play, and not in gangs. It's already hard enough to get a portal above L5 on your own and L8s are a real challenge without a strong collective effort. Ap is one thing but only being able to add one mod makes mods irrelevant...particularly if portals change hands frequently. If I can only get one mod on before the opposition takes it down the effect of multiple mods never becomes a factor. As it is, a single mod is basically ineffective in many respects.

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  28. Joe Philley with this change, it would make more sense to have a dedicated channel for talking about a specific portal. You can implement it as leaving a message on a portal, or allow it to be tagged in comm messages AND give us filters on the comm. Whatever you feel best.

    I got no problem with collaborating (even though being a solo agent in a minor faction. I just need better tools to do so.

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  29. Knight rider 2000: One person can make a difference... NOT! You need a team of 4!.  And the multi account players need to be handled!!!

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  30. Beta... testing things for when game goes live to all...

    We are all just guinea pigs

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