Operation Mugot

Operation Mugot
#Ingress   #Sitrep   #enlightened     #enlightenedswitzerland   #Mugot   #FieldOp   #Saintgallen    Matilde Tusberti   NIA Ops  Niantic Project  Ingress Joe Philley  Anne Beuttenmüller 


Summary:
- Aug 10th and 11th
- 3 times multi-layered fields over St. Gallen, Switzerland
  1) 15 Layers ~800.000 MU
  2) 13 Layers ~700.000 MU
  3) 20 Layers ~1.200.000 MU
  fields destroyed by Englightened agent @40ps uncounted
- 400.000 MU für Zir Teq 
- 2.953.000 MU for @40ps

(A small request for improvements of the scanner below)

Field points
- Heiden (H), 3 portals 
- Appenzell (A), 10 Portals
- Bischofszell (B), 7 Portals, 6 more planned - but unused
- Sulgen (S), several portals, semi-planned, used ad hoc

Distances
- (H) - (A) 16km link length, 28km /40 min by car via Teufen, 1h20-1h45 by public transport
- (A) - (B) 22.5km link length, 31km/40 min by car, 1h25 by public transport
- (B) - (H) link length 22.7km
- (S) - (A) Link length 30km,
- (S) - (H) 28km

Preparations
- farmed portals (H) several days earlier: 90min
- used slow public transport: 35min/45min SG->H->SG

Action
- August 10th, Zir Teq  and his Car,@40ps 
- Early: Weaken blue web structures for channel between (A) and (B) by @Aclvl 
- 10:10 departure towards (H)
- 10:35: captured portals, additional farming in (H)
- 12:15 departure towards (A) through Teufen (cleaning) and Gais (cleaning, 12:52-13:00)
- 13:24 cleaning (A), using even more ADAs
- 14:08 first base link (A) -> (H), last base link 14:45, followed by farming keys
- 15:17 departure towards (B)
- 15:50++@SandroH attacked strong blueweb to open the channel between (A) and (B)
- 15:50 (+/-) At the same time, channel northeast (H) and (B) started to close by a blue agent.
- 16:00 arrival at (B), 
- 16:05 first field by @40ps about 55k-57k, then alternating with Zir Teq  for new layers 
- Meanwhile,@SandroH drove to Mörschwil to open/keep open the northern half of the channel (B)-(H) again.
- Result: 15 Fields (at least) of in summary about 800 000 MU
-@Anachronos attacked the field starting at 16:30 but decided to make a break 
- 16:52 completed the layers
- 17:00 the return of @Anachronos- 
- 17:14 last field fell  
- 17:20 the channel (A) - (B) closed, including long green(!) links...

Fielding 2:
- 18:20 Zir Teq  finished the mission and left home towards St. Gallen.
- 18:54 @Zirtec managed to open channel (A) - (B) again, thanks for the nice detour and walk (!)
-@40ps attacked portals and shortly before checkpoint first field again
- 13 fields in summary of about 700 000 MU (forgot that a very strong blue portal could be flipped!)
- 19:17 End, ice and train home

Result of this day
- 15 layerfield of about 800.000 MU
- 13 layerfield of about 700.000 MU
- 395.866 MU and golden Illuminator badge for @zirtec and
- 1.209.000 MU for @40ps(included some side fields vom (H) and (A), confirmed by AgentStats)

Fielding 3 
August 11th
- 8:30 @40ps left towards (A) with bicycle and train
- 9:30 used 1 hour time to farm 10 portals
- 10:30 took train to Bishofszell
- 11:00 (H) under attack, recharged, lost 1 Resonator
- 12:32 Resonator deployed again in (H) by @ZSC1930, who was not aware of helping by this (Thanks!)
- 12:40 @Himachaldude attacked green links barring the channel (A) - (B)
- 12:52 First field layer created, followed by 14 layers, unfortunately, lost fielding plan
- 13:30 took a bicycle ride towards Sulgen, cleaned on the way, 
- unfortunatly, created two fields at station Kradolf, which blocked the more or less planned following layers.
- 14:45 created 10 more fields of about 65-70k 
        and destroyed some of them again 
        a) to find a portal that does not disturb further layers, 
        b) to collect some more MU, after @40ps realized the enormous amount collected so far
- as a result,@40ps had 20 layers of about 800 + 120k + 280k
- 15:50 Finished due to empty resos, empty batteries, empty time budget, more keys still available - but badge received
- 16:20 Field was taken down 16:20 by @Anachronos
- 16:50 last part fell, being up for 3hours and 55 minutes

Result of this day
- 20 layers field of about MU 1.200.000 MU
- Collected MU during the day: 1.744.00 MU (confirmed by Agentstats)
- Black Illuminator badge for @40ps( and 2.953.000 MU within the two days)

Some Credits
@Zirtec for car driving, and for opening the (A)-(B) channel again in the evening
@Aclvl for considerably weakening the blue barrier
@SandroH for cleaning the blue barrier at action time, and Mörschwil waste removal
@Himachaldude for opening the channel at lunch time
@Pitsch for operating information from the intel
@40ps for planning, strategy and action 
and others for daily support and following the action.
And of course the resistance, without them this would not make half the fun ;-) 

Some request for improvement
As computer scientist with eye for usability, I urge Niantic Project  to improve the scanner. There are many very simple improvements possible with big impact on playing. 

For example, let us give capsules names additionally, at least as long they are in the inventory. Give the capsule a "move all items into inventory" button. Strongly improve key management support. For example, let us select several keys and then apply one action, like recycle/drop/move into capsule. Use a text list with checkboxes, or a grid of pictures. Your handling is years behind the state of the art. Let us switch of or choose the degree of animations. Recycling 400 keys takes a lot of time, why? players do not want to see lots of the same animations, it costs energy (btw., how unsustainable) that could have be used for just another field layer. There are many other possible improvements but this is not the best place here :-)
Improve the speed of the standard intel map! Favour speed over animations! And play Ingress yourself, using an average device, not a top of the edge mobile, to see what "common" players suffer! 99.9% of the Ingress time players want to play, not watch (and wait for) animations.


Comments

Popular posts from this blog

Title